package de.bazinga.rotw.gameModes;

import com.captiveimagination.jgn.clientserver.JGNClient;
import com.captiveimagination.jgn.clientserver.JGNServer;

public class Deathmatch implements GameMode{

	@Override
	public void gameUpdate() {}

	@Override
	public void initClient(JGNClient client) {}

	@Override
	public void initServer(JGNServer server) {}

	@Override
	public void playerUpdate() {}

	@Override
	public void reset() {}

	@Override
	public boolean useTeams() {
		return false;
	}

	@Override
	public void playerAction() {}
}